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	<title>Comments on: Guardian Spirits Progress Check-In</title>
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		<title>By: Manna</title>
		<link>http://manna.revolver-knight.com/2008/04/22/guardian-spirits-progress-check-in/comment-page-1/#comment-2186</link>
		<dc:creator>Manna</dc:creator>
		<pubDate>Wed, 23 Apr 2008 20:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://manna.revolver-knight.com/?p=387#comment-2186</guid>
		<description>Oh, I hear ya. And if I do go the Metroidvania route I&#039;ll try and get most of the major upgrades out of the way early on because nothing&#039;s more aggravating than passing an unreachable door multiple times over a six hour period. I also want to avoid the classic &quot;You can break blocks now- BUT NOT THIS KIND HAHA!&quot; device.

As for crossing the two systems, I&#039;m kind of loathe to forcing the player to grind up their gear. I&#039;ve always been fond of games where specific equipment types have their uses and stay somewhat relevant all the way to the end (Like say, Izuna- you can enhance your swords with Talismans to your heart&#039;s content, but all the different blades have their strengths and weaknesses- do you go for the one with the slim chance to auto-kill enemies, or the one that you know deals more damage to holy beings, so on...)</description>
		<content:encoded><![CDATA[<p>Oh, I hear ya. And if I do go the Metroidvania route I&#8217;ll try and get most of the major upgrades out of the way early on because nothing&#8217;s more aggravating than passing an unreachable door multiple times over a six hour period. I also want to avoid the classic &#8220;You can break blocks now- BUT NOT THIS KIND HAHA!&#8221; device.</p>
<p>As for crossing the two systems, I&#8217;m kind of loathe to forcing the player to grind up their gear. I&#8217;ve always been fond of games where specific equipment types have their uses and stay somewhat relevant all the way to the end (Like say, Izuna- you can enhance your swords with Talismans to your heart&#8217;s content, but all the different blades have their strengths and weaknesses- do you go for the one with the slim chance to auto-kill enemies, or the one that you know deals more damage to holy beings, so on&#8230;)</p>
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		<title>By: Lostfactor</title>
		<link>http://manna.revolver-knight.com/2008/04/22/guardian-spirits-progress-check-in/comment-page-1/#comment-2176</link>
		<dc:creator>Lostfactor</dc:creator>
		<pubDate>Wed, 23 Apr 2008 01:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://manna.revolver-knight.com/?p=387#comment-2176</guid>
		<description>Why not compromise?  An array of weapons which can be leveled up through use, and combined into additional weapons which can&#039;t be leveled while joined but can produce some pretty spectacular effects.  Not only would it provide the best of both worlds, it would provide a tactical choice between leveling the weapon or getting the most possible bang in a given environment, especially if the joined weapon were dependent upon the levels of the individual weapons...

As for side scroller versus top-down, while the former offers more bizarre movement options, it&#039;s also far more common, and I have to say there are only so many different ways to do movement upgrades that don&#039;t get frustrating.  (&quot;Oh, look at that, a door I can&#039;t reach.  Where&#039;s the double-jump?&quot;)</description>
		<content:encoded><![CDATA[<p>Why not compromise?  An array of weapons which can be leveled up through use, and combined into additional weapons which can&#8217;t be leveled while joined but can produce some pretty spectacular effects.  Not only would it provide the best of both worlds, it would provide a tactical choice between leveling the weapon or getting the most possible bang in a given environment, especially if the joined weapon were dependent upon the levels of the individual weapons&#8230;</p>
<p>As for side scroller versus top-down, while the former offers more bizarre movement options, it&#8217;s also far more common, and I have to say there are only so many different ways to do movement upgrades that don&#8217;t get frustrating.  (&#8220;Oh, look at that, a door I can&#8217;t reach.  Where&#8217;s the double-jump?&#8221;)</p>
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